Why it’s easier to fix a broken product than a broken team

We’ve learned a lot at TreasureHunt leading to the launch of our first game Boomie Blast — but the biggest lesson we learned about making better games has nothing to do with game development per se. It’s something a lot folks talk about but never do: Make recruitment number one — put people, culture, and processes in place that reinforce that goal — and your end product will shine.

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Story added 28. April 2016, content source with full text you can find at link above.