A new era of GPU benchmarking: Inside the second with Nvidia’s frame capture tools

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We’ve come a long way since our initial Inside the second article. That’s where we first advocated for testing real-time graphics and gaming performance by considering the time required to render each frame of animation, instead of looking at traditional FPS averages. Since then, we’ve applied new testing methods focused on frame latencies to a host of graphics card reviews and to CPUs, as well, with enlightening results.

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Story added 29. March 2013, content source with full text you can find at link above.